I think the idea is really great the ledge jumping is a little janky tough and at first hard to understand how it works but it's still pretty good I really like the art tough and what is a MAJ key?
Okay i may or may not have forgotten that the SHIFT key has different names in different languages -_- (MAJ is the French equivalent of SHIFT basically 😭)
Basically i meant to write Shift instead of Maj, my apologies x)
Very good, I would just make the camera changes move gradually instead of snapping so it isnt that disorienting, other than that the game feels very crunchy and nice
Oh actually thanks for pointing that out! I went ahead and fixed pretty much any snapping issues with the camera during the the cutscene transitions and that first platforming part near the start of the game.
Wouldn't have thought about it before, but it does feel way better now that the camera doesn't randomly teleport when going in certain spots! Thanks for the feedback ^v^
Oh maybe i should have added instructions for this ! Thanks for asking ! Left Clicking/Pressing X / □ (on controllers) is how you interact with gears! Only works with those that get highlighted (as you get close to them)
I'll add a prompt next to the first cog in the game asap ^v^
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I think the idea is really great the ledge jumping is a little janky tough and at first hard to understand how it works but it's still pretty good I really like the art tough and what is a MAJ key?
Okay i may or may not have forgotten that the SHIFT key has different names in different languages -_-
(MAJ is the French equivalent of SHIFT basically 😭)
Basically i meant to write Shift instead of Maj, my apologies x)
okay hey could you also give my entry a try?
Good good, btw there is a bug that when you fixing gear and clock is touching you, player is not getting any dmg
pretty great game and sensational idea but its kinda unpolished.
also am i dumb or the dash does not work?
Very good, I would just make the camera changes move gradually instead of snapping so it isnt that disorienting, other than that the game feels very crunchy and nice
Oh actually thanks for pointing that out! I went ahead and fixed pretty much any snapping issues with the camera during the the cutscene transitions and that first platforming part near the start of the game.
Wouldn't have thought about it before, but it does feel way better now that the camera doesn't randomly teleport when going in certain spots! Thanks for the feedback ^v^
No problem, thats what we are here for :D would love if people could teat my game put a bit too
I'm sorry for being stupid. but how do I interact with the gear?
Oh maybe i should have added instructions for this ! Thanks for asking !
Left Clicking/Pressing X / □ (on controllers) is how you interact with gears! Only works with those that get highlighted (as you get close to them)
I'll add a prompt next to the first cog in the game asap ^v^
turns out I thought the level cogwheel is movable at first place. Now I found the entrance. Fantastic game btw
Thanks a ton ^v^ i appreciate it :D
this is great
this is very good
wait this is kinda good actually
thanks mario 🙇♀️