Pretty fun and interesting game, I like the art and sound design, and the isometric perspective. Only thing I think could use improvement is that I often accidentally dashed downwards when I meant to use an island for a speed boost, and maybe something like coins to collect through the air could be something worth thinking about, but overall a pretty decent game.
The hitbox for detecting if you're over an island was a bit too small in retrospect, ends up making you dash downwards instead of boosting even though you seem like you're above said island🤔
New obstacles and general things like collectibles are on the to-do list though ! Jam version of the game basically only is a really basic foundation for the systems and content i'm planning to add over-time ^^
I hade some trouble boosting off islands with [space + s] since I sometimes flapped to the side and back instead, but I really love the feeling of soaring just above the waves with way more speed than I am able to react with.
Yeah, the boosting off of islands is a really tricky mechanic to actually find an intuitive keybind for surprisingly enough! (Basically if you press any other keys when trying to dash, the game will default to putting you into a dashing state instead of boosting you)
I ended up settling for just pressing [S] + [Space] without anything else since it seemed like the most appropriate way to not mess up the potential dashing angles you can use AND being accessible enough to reach on reaction.
Keeping the number of total buttons you have to use low is definitely (i feel like) very important for any game's ease-of-use ^^
Boosting your speed to a stupidly fast level and just crashing immediately into the first boat/tree that comes your way feels so silly currently though...
(i'm still trying to think up ways other than just dezooming further to allow for easier dodging when going at the literal speed of sound)
← Return to dragon game
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THERES SO MANY TREES AND SHIPS AHHHH!
Pretty fun and interesting game, I like the art and sound design, and the isometric perspective. Only thing I think could use improvement is that I often accidentally dashed downwards when I meant to use an island for a speed boost, and maybe something like coins to collect through the air could be something worth thinking about, but overall a pretty decent game.
The hitbox for detecting if you're over an island was a bit too small in retrospect, ends up making you dash downwards instead of boosting even though you seem like you're above said island🤔
New obstacles and general things like collectibles are on the to-do list though !
Jam version of the game basically only is a really basic foundation for the systems and content i'm planning to add over-time ^^
Glad you enjoyed the game !
I hade some trouble boosting off islands with [space + s] since I sometimes flapped to the side and back instead, but I really love the feeling of soaring just above the waves with way more speed than I am able to react with.
Yeah, the boosting off of islands is a really tricky mechanic to actually find an intuitive keybind for surprisingly enough!
(Basically if you press any other keys when trying to dash, the game will default to putting you into a dashing state instead of boosting you)
I ended up settling for just pressing [S] + [Space] without anything else since it seemed like the most appropriate way to not mess up the potential dashing angles you can use AND being accessible enough to reach on reaction.
Keeping the number of total buttons you have to use low is definitely (i feel like) very important for any game's ease-of-use ^^
Boosting your speed to a stupidly fast level and just crashing immediately into the first boat/tree that comes your way feels so silly currently though...
Hey, its a pretty good game, will there be any downloads for windows or linux aside from the browser version?
Yup ! I was originally planning to add both but somehow forgot to add them to my entry before the game-jam ended -_-
Will definitely add downloads for each platform once the jam is over !
Alright, thank you!